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<div class="titlepage"><div><div><h4 class="title">
<a name="beast.ref.boost__beast__zlib__inflate_stream"></a><a class="link" href="boost__beast__zlib__inflate_stream.html" title="zlib::inflate_stream">zlib::inflate_stream</a>
</h4></div></div></div>
<p>
        Raw deflate stream decompressor.
      </p>
<h5>
<a name="beast.ref.boost__beast__zlib__inflate_stream.h0"></a>
        <span class="phrase"><a name="beast.ref.boost__beast__zlib__inflate_stream.synopsis"></a></span><a class="link" href="boost__beast__zlib__inflate_stream.html#beast.ref.boost__beast__zlib__inflate_stream.synopsis">Synopsis</a>
      </h5>
<p>
        Defined in header <code class="literal">&lt;<a href="../../../../../../boost/beast/zlib/inflate_stream.hpp" target="_top">boost/beast/zlib/inflate_stream.hpp</a>&gt;</code>
      </p>
<pre class="programlisting"><span class="keyword">class</span> <span class="identifier">inflate_stream</span>
</pre>
<h5>
<a name="beast.ref.boost__beast__zlib__inflate_stream.h1"></a>
        <span class="phrase"><a name="beast.ref.boost__beast__zlib__inflate_stream.member_functions"></a></span><a class="link" href="boost__beast__zlib__inflate_stream.html#beast.ref.boost__beast__zlib__inflate_stream.member_functions">Member
        Functions</a>
      </h5>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
<th>
                <p>
                  Name
                </p>
              </th>
<th>
                <p>
                  Description
                </p>
              </th>
</tr></thead>
<tbody>
<tr>
<td>
                <p>
                  <span class="bold"><strong><a class="link" href="boost__beast__zlib__inflate_stream/clear.html" title="zlib::inflate_stream::clear">clear</a></strong></span>
                </p>
              </td>
<td>
                <p>
                  Put the stream in a newly constructed state.
                </p>
              </td>
</tr>
<tr>
<td>
                <p>
                  <span class="bold"><strong><a class="link" href="boost__beast__zlib__inflate_stream/inflate_stream.html" title="zlib::inflate_stream::inflate_stream">inflate_stream</a> <span class="silver">[constructor]</span></strong></span>
                </p>
              </td>
<td>
                <p>
                  Construct a raw deflate decompression stream.
                </p>
              </td>
</tr>
<tr>
<td>
                <p>
                  <span class="bold"><strong><a class="link" href="boost__beast__zlib__inflate_stream/reset.html" title="zlib::inflate_stream::reset">reset</a></strong></span>
                </p>
              </td>
<td>
                <p>
                  Reset the stream.
                </p>
              </td>
</tr>
<tr>
<td>
                <p>
                  <span class="bold"><strong><a class="link" href="boost__beast__zlib__inflate_stream/write.html" title="zlib::inflate_stream::write">write</a></strong></span>
                </p>
              </td>
<td>
                <p>
                  Decompress input and produce output.
                </p>
              </td>
</tr>
</tbody>
</table></div>
<h5>
<a name="beast.ref.boost__beast__zlib__inflate_stream.h2"></a>
        <span class="phrase"><a name="beast.ref.boost__beast__zlib__inflate_stream.description"></a></span><a class="link" href="boost__beast__zlib__inflate_stream.html#beast.ref.boost__beast__zlib__inflate_stream.description">Description</a>
      </h5>
<p>
        This implements a raw deflate stream decompressor. The deflate protocol is
        a compression protocol described in "DEFLATE Compressed Data Format
        Specification version 1.3" located here: <a href="https://tools.ietf.org/html/rfc1951" target="_top">https://tools.ietf.org/html/rfc1951</a>
        The implementation is a refactored port to C++ of ZLib's "inflate".
        A more detailed description of ZLib is at <a href="http://zlib.net/" target="_top">http://zlib.net/</a>.
        Compression can be done in a single step if the buffers are large enough
        (for example if an input file is memory mapped), or can be done by repeated
        calls of the compression function. In the latter case, the application must
        provide more input and/or consume the output (providing more output space)
        before each call.
      </p>
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<td align="right"><div class="copyright-footer">Copyright © 2016-2019 Vinnie
      Falco<p>
        Distributed under the Boost Software License, Version 1.0. (See accompanying
        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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